Artificial Agency vs Convai
A side-by-side comparison of Artificial Agency and Convai, two Gaming tools, drawn from Ignaite's continuously-verified listings.
Compared from listings verified as of
Artificial Agency
GamingA generative behavior engine for living game characters.
View Artificial AgencyAt a glance
| Attribute | Artificial Agency | Convai |
|---|---|---|
| Category | Gaming | Gaming |
| Pricing (differs) | PAID | FREEMIUM |
| License | Proprietary | Proprietary |
| Deployment (differs) | — | Cloud |
| Platforms (differs) | API | Web, API |
| Model support (differs) | — | Multi-model |
| Vendor (differs) | Artificial Agency | Convai Technologies, Inc. |
The honest brief
Artificial Agency
A dedicated runtime behavior engine — drops generative NPCs and adaptive game directors into any genre, with no game-specific model training.
- Generative NPCs that remember and personalize
- Runtime 'game director' adapts story & pacing
- Engine-agnostic; keep your existing tools
- Works across any game genre
- Team & backers from DeepMind and AAA studios
- Alpha — limited to select studios via pilot
- No public pricing or self-serve access
- Runtime LLM behavior raises latency/cost questions
- Unproven in shipped commercial titles
Convai
Purpose-built for embodied 3D NPCs — perception, in-world actions, and lip-sync — beyond text-only character chatbots.
- Multimodal NPC perception (see/hear)
- Unity, Unreal & PlayCanvas SDKs
- Long-term character memory
- 65+ languages, 500+ voices
- Free playground to start
- Requires game-engine integration
- Latency depends on the cloud
- Niche to games/virtual worlds
- Advanced features need paid tiers